Brain Bomber (ブレインボンバー, bureinbonbā) is a recurring villain in the Bomberman series.
Brain Bomber first appears in Super Bomberman 2 as one of the Five Dastardly Bombers, cyborgs created by aliens for the purpose of capturing the original Bomberman. After invading Earth and kidnapping Bomberman, they head back into space. Brain Bomber is the fourth Dastardly Bomber that Bomberman encounters during his escape.
Brain Bomber is the boss of stage 4-7 of the Factory Stage. He constantly pursues Bomberman, dropping bombs and avoiding explosions. Like other enemy characters in the game, he takes direct damage from thrown bombs, and kicked bombs stop when hitting him. His stats are as follows:
- HP: 3
- Bombs: 1
- Firepower: 1
- Speed: Fast
- Weapon: Remote Bomb. His Remote Bomb has a unique appearance. It will detonate after a normal bomb's fuse would have expired, but will also detonate if Bomberman comes within its range or touches it when Brain Bomber is out of its range. Bomberman can walk through the Remote Bombs, but bombs which are kicked into them will still stop, and bombs which are thrown onto them will bounce across.
- Difficulty: B
In stage 4-8, Brain Bomber pilots the boss Robo Bomber. When he is defeated, his section of the ship explodes.
In Super Bomberman 3, Professor Buggler retrieves Brain Bomber and his allies from the scraps of their ship on Earth and revives them aboard his spaceship. Brain Bomber is sent to steal and scatter the pieces of the Mother Computer Chip on Sarasara Star. When White and Black Bomber restore the chip, he challenges them while piloting the mech Ponchos. Upon his defeat, he escapes.
Back on Buggler's ship, Brain Bomber fuses with the rest of the Five Dastardly Bombers to form Gattaider. However, they are defeated, breaking the transformation. He and his comrades are left behind in the exploding ship.
Brain Bomber makes a non-canon cameo appearance. He first appears as an "evil-looking Bomberman" sitting in a chair, who simply burns up if the player shoots the correct egg. Later, he appears as an Obstacle Bomber (じゃまボン, jamabon), moving back and forth and pausing between pillars. As an Obstacle Bomber, multiple copies of him appear, and the player must avoid shooting him in order to hit the target bombs.
The Five Dastardly Bombers return in Bomberman Tournament, attacking the planet Phantarion. It is revealed that they had attacked Phantarion at some point in the distant past, but were barely thwarted by a warrior who lived there. Upon their return, they attempted a revised variation of their previous attack, which worked. Dr. Ein sent MAX to answer the resulting distress call from the planet, but he disappeared.
Around a week later, Bomberman arrived on Phantarion, looking for MAX. Conversations revealed not only that the cruel Brain Bomber had led the attack, but that Brain Bomber had fought and injured MAX during the previous attack. Bomberman encountered Brain Bomber at a corrupted Fantasy, where he was using a brainwashed MAX to complete the "Ultimate Weapon". Once MAX had been cleared of his mind control, Brain Bomber attacked the two on his own. Defeated, he was last seen escaping.
Brain Bomber is the final boss of the game. Unlike the previous Dastardly Bombers, he does not transform. Both Bomberman and an AI-controlled MAX work together to fight him. He has 12 HP and employs a basic pattern, alternating between two attacks:
- Brain Bomber begins by shielding himself and throwing three Bouncing Bombs, each with a firepower of 9.
- Brain Bomber flies up in the air. Four locks (ロック, rokku) appear on the floor, moving at random speeds in random directions. Once the locks stop moving, lighting strikes them. Each bolt splits into four smaller bolts, which travel in the cardinal directions until colliding with an obstacle. This attack may be performed one to three times in succession.
- Brain Bomber lands on the ground at the upper-middle square of the battlefield. He moves aimlessly and can cause collision damage. During this time, it is possible to harm him. The official recommended strategy is to place a Remote Bomb at the top of the field when he lands.
- After some time, Brain Bomber will stop on a square and perform his first attack. The pattern repeats.
Phantom Bomber is a robotic life-form who had been discarded and left for dead on Planet Scrapheap sometime in the past. Buggler arrives at the onset of the game's story, reviving him and the other Dastardly Bombers with his dark powers. Brainwashing them, he sends them to conquer the five planets of the Starry Sky Solar System. Phantom Bomber conquers Planet Brainwave, trapping its citizens within the world's cyberspace network, creating a cybermaze within it, and placing a digital lock on it that even the planet's cyberbrain cannot crack.
When the Bomberman Brothers arrive on Planet Brainwave and become trapped in the cybermaze, Phantom Bomber shows up to taunt them. Once the siblings reach him, he gloats that they have played into his hands. Blue, however, sleeps through the monologue, irritating Phantom Bomber. He battles the Bomberman Brothers in stage 3-9. He has at least three bombs and four firepower, and only takes one hit to defeat.
In stage 3-10, he engages the siblings while piloting Mystic Hatter.
Despite his defeat, Phantom Bomber keeps the Bomberman Brothers trapped with his digital lock in place as the cyber network collapses, threatening to destroy them. Blue is able to awaken long enough to easily crack the lock, freeing everyone. Phantom Bomber is utterly stunned.
At the Black Hole, an unconscious Phantom Bomber is summoned by Buggler, who fuses him with the other Dastardly Bombers into Great Gattaida. Once the mech has been destroyed, Phantom Bomber regains his memories, undoing the brainwashing. He tells the siblings that they can use Buggler's system to gather energy from the black hole, which they use to combine into one giant Bomberman.
During the credits, he is seen reading books with Black.
Phantom Bomber's special ability is the Phantom Bomb (ファントムボム, fantomu bomu). When this alternate bomb type's fuse is up, it disappears instead of exploding. If any character touches it, it will also disappear. If the bomb is placed under any character, it will only disappear once that character leaves the bomb and then touches it again. Regardless of how many Bomb Ups Phantom Bomber has, he can place up to four Phantom Bombs on the field at any time. Originally, this bomb was not affected by Skull conditions, but as of update 2.2 on September 19, 2018, it is.
White approaches a Phantom Bomb.
|Grand Prix Abilities|
Phantom Bomber is unlocked in the shop when World 6 has been cleared on any difficulty setting.
Various merchandise of Brain Bomber was produced during the 1990's:
- Two keshi, one for Super Bomberman 2 and one for Super Bomberman 3. A character card of Brain Bomber was also randomly packaged with Super Bomberman 2 figures.
- Bomberman B-Daman targets, in both figurine and flat stand-up forms.
- Super Bomberman 2 B-Daman figure.
- Super Bomberman 3 Bat Bomber Mail.
- Super Bomberman 2 取扱説明書, SHVC-M4, Hudson Soft, 1994, pp. 4-5, 12.
- Super Bomberman 2 Hudson Official Guidebook. Shogakukan, 1994, pp. 7, 45.
- Super Bomberman 3 取扱説明書, SHVC-AS6J-JPN, 1995, pp. 4-5, 19.
- Bomberman B-Daman All Encyclopedia. Shogakukan, 1996, pp. 53, 59.
- "If we got Fantasy back, we'd know what was happening, but they say the one holding it is... BrainBomber! [sic] He attacked here before... Leader of the 5 Dastardly Bombers! Coldhearted, he uses terror to control both friend and foe! He and Max stabbed each other before, but the forces of evil won!" - Man from Omega in Bomberman Tournament.
- "What are you waiting for, Max? Complete the weapon NOW!" - Brain Bomber in Bomberman Tournament.
- Bomberman Story Official Guidebook, ISBN4-09-102870-5, Shogakukan, 2001, p. 85.
- スーパーボンバーマン R 公式サイト, Konami Digital Entertainment, 15/11/2017. Accessed 6/25/2018.
- Super Bomberman R Official Website, Konami Digital Entertainment, 9/18/2018. Accessed 9/18/2018.
[Category:Super Bomberman 2]]